Using FIFA Street for inspiration
I decided I wanted my character to retain similar exaggerated features. An initial sketch was done before modelling in 3DS Max. The model was kept intentionally geometric and chunky giving it an edgy feel. The end result is Philippe... fun, arrogant but knows his onions. :)
Robin Gibson (Mid Designer/illustrator)
Illustration & 3D
I used photoshop for post production.
Once in 3D I was able to export quite dynamic angles.
How the character looked on the site.